64bites - Episode #049 - Multicolor Character Mode
Intro to C64 GFX Modes for A8 Users - Atari 8-Bit Computers - AtariAge Forums
Standard Character Mode - C64-Wiki
Multicolor Bitmap Mode - C64-Wiki
VIC-II for Beginners Part 4 - Screen Modes Cheaper by the Dozen — Dustlayer
How to check the C64 graphics mode used by Maniac Mansion - Retrocomputing Stack Exchange
VIC-II for Beginners Part 5 - Bringing Sprites in good Shape — Dustlayer
Standard Bitmap Mode - C64-Wiki
Raster Interrupts and Split Screen | C64 OS
From character mode to Bitmap | Coding 64
Multicolor Bitmap Mode - C64-Wiki
Minecraft as a Commodore 64 game - by Junkboy himself : r/Minecraft
Secret colours of the Commodore 64
64bites - Season 6 - Graphical modes, animation, drawing priorities
Abyss Connection releases Ditheridoo 1.0 – A new image editor for the Commodore 64 – Vintage is The New Old
Description of C64 graphic modes
VIC-II for Beginners Part 4 - Screen Modes Cheaper by the Dozen — Dustlayer
C64 Bitmap mode…or not? – CRPG Dev
Paku Paku - Commodore 64 - DEATHSHADOW'S MADNESS
Cem Tezcan - Personal Portfolio - Blog
Roel Nieskens on Twitter: "The previous one was in multicolor mode (160×200 pixels, 16 colors). This one by Electic/Extend is in hires mode: one color per 8×8 block. https://t.co/Be6P5ykZMw" / Twitter
whispers of the forest - commodore 64 gfx (koala) by jokov on DeviantArt